AI Insights · Timothy · April 2023
Top 5 School Games on Android in Saudi Arabia: Q1 2023 Performance
Discover the performance of the top 5 school games on Android in Saudi Arabia during Q1 2023, including trends in downloads, revenue, and active users.
The first quarter of 2023 saw interesting trends for the top 5 school games on the Android platform in Saudi Arabia. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user metrics for these popular apps.
Papers Grade Please! from Lion Studios showed a varied performance in weekly revenue, peaking at $27 in the last week of December and experiencing fluctuations throughout the quarter, ending with $5 in the final week of March. Weekly downloads saw a peak of 20.9K at the start of the quarter, with numbers generally stabilizing around 16.3K by the end of March. Active users started at 46.2K and showed a slight decline, ending with 40.9K.
Teacher Simulator: School Days by Kwalee Ltd had minimal weekly revenue, with a maximum of $7 in late December, and generally low earnings throughout the quarter. Downloads began at 14K but saw a significant drop mid-quarter, stabilizing around 3K towards the end of March. Active users followed a similar pattern, starting at 22.9K and decreasing to 7.9K by the end of the quarter.
High School Girl Life Sim 3D from Virtual Entertainment Studio did not generate any revenue during Q1 2023. However, downloads increased significantly, starting at 702 in late December and peaking at 18.8K in mid-March. Active users mirrored this trend, rising from 674 to approximately 13.7K by the end of the quarter.
SAKURA School Simulator by Garusoft LLC also did not generate any revenue. Downloads started at 3.2K and saw a steady increase, reaching 5.1K by the end of March. Active users remained relatively stable, starting at 42.9K and ending at 42.4K.
YOYO Doll School life Dress up from YoYo Dress Up Games similarly did not record any revenue. Downloads fluctuated slightly, starting at 4.3K and ending at 4.2K, with a peak of 5.3K in early March. Active users remained consistent, starting at 41K and ending close to that number at 41.6K.
These insights provide a snapshot of the market performance for these top school games. For more detailed analytics, visit Sensor Tower.